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7.6. Packet Reassembling
7.6.1. What is it?
Network protocols often need to transport large chunks of data, which are complete in themselves,
e.g. when transferring a file. The underlying protocol might not be able to handle that chunk size
(e.g. limitation of the network packet size), or is stream-based like TCP, which doesn't know data
chunks at all.
In that case the network protocol has to handle the chunk boundaries itself and (if required) spread
the data over multiple packets. It obviously also needs a mechanism to determine the chunk bound-
aries on the receiving side.
Tip!
Wireshark calls this mechanism reassembling, although a specific protocol specifica-
tion might use a different term for this (e.g. desegmentation, defragmentation, ...).
7.6.2. How Wireshark handles it
For some of the network protocols Wireshark knows of, a mechanism is implemented to find, de-
code and display these chunks of data. Wireshark will try to find the corresponding packets of this
chunk, and will show the combined data as additional pages in the "Packet Bytes" pane (for inform-
ation about this pane, see Section 3.18, “The "Packet Bytes" pane”).
Figure 7.2. The "Packet Bytes" pane with a reassembled tab
Note!
Reassembling might take place at several protocol layers, so it's possible that multiple
tabs in the "Packet Bytes" pane appear.
Note!
You will find the reassembled data in the last packet of the chunk.
An example: In a HTTP GET response, the requested data (e.g. an HTML page) is returned. Wire-
shark will show the hex dump of the data in a new tab "Uncompressed entity body" in the "Packet
Bytes" pane.
Reassembling is enabled in the preferences by default. The defaults were changed from disabled to
enabled in September 2005. If you created your preference settings before this date, you might look
if reassembling is actually enabled, as it can be extremely helpful while analyzing network packets.
The enabling or disabling of the reassemble settings of a protocol typically requires two things:
1. the lower level protocol (e.g., TCP) must support reassembly. Often this reassembly can be en-
abled or disabled via the protocol preferences.
Advanced Topics
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